You Gotta Shoot 'Em In the Head - Fallout 3 Guide - IGN (2024)

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IGN-GameGuides,Hector Madrigal,Jon Ryan,+6.1k more

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Steps

  1. Kill Dave and get his key.
  2. Kill Ted Strayer and get his key.
  3. Kill Dukov and get his key.
  4. Kill Allistair Tenpenny.
  5. Find Dave's key.
  6. Bring Dave's key to Mister Crowley.
  7. Find Dukov's Key.
  8. Bring Dukov's Key to Mister Crowley.
  9. Find Ted's Key.
  10. Bring Ted's Key to Mister Crowley.

Items

  • Sniper Rifle
  • Dave's Special Key
  • Dukov's Special Key
  • Ted's Special Key.

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Part 1

The Underworld is the all-Ghoul city/hideout located in downtown Washington D.C. More specifically, you can find Underworld housed in what was, before the massive nuclear attack, the Museum of History. It's easy enough to find if you're downtown, and chances are you've stumbled upon it during your travels as it is, so we'll assume you know how to get there. Once you arrive, head on inside and through to the concourse, and begin seeking out a Ghoul named Mr. Crowley. Chances are, he's in the Underworld's bar, The Ninth Circle.

When you locate him, begin speaking to him. As long as you're nice to him (or at least amicable), he'll tell you that you have a reasonably good sense of humor (for a human) and then begin talking to you about more pressing matters. It appears Mr. Crowley has a few issues with some humans on the Wasteland, and he wants retribution taken on these guys by way of the old "zombie-killing" technique -- a brutal shot to the head. He'll even hand over a Sniper Rifle for you to use before giving you the four names of the men he wants slain. As for why these men should be killed, you'll need to talk to Ghouls on your own to figure that out. The locations of the men you have to kill and how you should go about killing them (or not) is all below.

We'll go in order of the steps given to us in-game. First, we'll go after Dave, who is located at a place succinctly called The Republic of Dave. The Republic of Dave is located in the far northeast corner of the Capital Wasteland, which will force you to walk a long way from nearby locations you might have already uncovered. We sprang our assault from the Clifftop Shacks due west of the Republic of Dave, but you might have a better place to go from. Vault 92 and Old Olney, both due west of the Republic as well (but closer than the Shacks) are another good starting point. For those that have done minimal searching, Minefield might be your best bet. From there, you can travel in a northeasterly direction until you arrive.

Finally, you'll glimpse the unimpressive Republic of Dave from afar. It's really just a group of some rusty metal shacks surrounded by a half-destroyed chain link fence. However, there's only one way to get in (we're assuming you've never been here before). When you arrive at the front gates, a little girl named Flower will intercept you. Convince her you aren't a threat and she'll not only let you in, but lead you directly to President Dave (her father). How convenient.

Follow Flower as she leads you to Dave's home, which is the shack located furthest from the front gate. Once you're inside, you don't have to explore if you don't want to, though you may want to speak to some of the various people you find inside to learn more about the place, especially if you are going to kill Dave, which will make them turn on you (thus forcing you to kill them). When you're ready, you can then speak to Dave, who is callously leaning up against the wall of his office as if he were the cat's meow. Assuming this is the first time you speak to him, he'll ask you all sorts of questions and you can deal with it how you want. Remember why you're here, though.

This doesn't have to end violently. In fact, you can get Dave's key (which your contractor will require as proof that he's dead) by convincing him to give it to you or by stealing it from his pocket. But we decided to turn our Sniper Rifle on the co*cky president of five people. Remember, you have to aim for the head and kill him by striking the head to get the full bounty. But after you're done eliminating Dave from the scene, you're going to have to deal with a group of his cronies as well, both in the house and once you're outside. Kill them (or simply run away). It's time to move on to our next target, regardless of how you decided to deal with this. Be sure you don't leave without the proof of his death (supposed or real) in the form of Dave's Special Key.

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Next on Mr. Crowley's list is Dukov. Dukov's Place (which is quite literally the name of the establishment where you'll find Dave) is much, much easier to find and more convenient to travel to than the Republic of Dave. While Dave's Republic was located far, far in one of the corners of the Capital Wasteland, Dukov's Place is located downtown in Washington D.C. In fact, if you teleport anywhere even remotely close to it (such as the Tepid Sewers, Anchorage War Memorial or Dupont Station), getting there shouldn't take any more time than a minute or two, especially if you run into no enemies en route.

When you enter Dukov's Place, you'll find quite the scene. Dukov is a playboy of sorts, and he's surrounded himself with two scantily-clad women who do his bidding. Approach Dave and he'll automatically engage you in conversation (if this is your first visit to his house, which we're assuming it is). Pick his brain about his incredible situation (all the more incredible when you consider the nuclear holocaust outside), and he'll tell you that in return for the services of his two women friends, they are kept safe from the horrors and dangers of the Wasteland. Nice deal, Dukov!

Part 2

Before you decide what you're going to do (whether you want to kill Dukov outright to grab his key or figure out another solution), you should speak to his two prostitute friends, Fantasia and Cherry. Doing so might give you another conduit by which you can get the key (namely, convincing Cherry to get it for you). You could also pickpocket Dukov if you want. Or, you can reengage him in conversation and, after picking his brain about the events surrounding his requested assassination, convince him to hand over the key on his own.

Of course, those of you playing with an evil slant (which is probably a great deal of you) will simply want to cap Dukov in his head and get it over with already. If this is the case, then make sure to hit him with and kill him with Sniper Rifle rounds to his head. Anything else won't satisfy Mr. Crowley's strict rules, netting you a significantly smaller reward for your troubles. Be sure that, either way, you don't leave Dukov's Place without getting Dukov's Special Key. Without it, you can't prove he's dead (or at least pretend he is).

Next up on our list is a man named Ted, located far, far away, at Rivet City. However, chances are you've visited Rivet City already (you have to visit Rivet City multiple time during your main quest), so getting there is as easy as teleporting there and heading on inside via the massive bridge leading to the ship's main door. If, for some strange reason, you've never been to Rivet City, then consider teleporting to a nearby location in the southeast corner of the Capital Wasteland and going from there. The Jefferson Memorial is the single closest place to the floating city (which is in a long-abandoned aircraft carrier -- extremely difficult to miss, indeed!)

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You're going to have to walk around and do some searching for the guy you're looking for. Ted wears a white tee-shirt with suspenders, and is a younger man. He's easy enough to spot when he's in your vicinity, but you're going to have to find his exact location in Rivet City. And since Rivet City is rather expansive, this can take some time. We found him in Rivet City's marketplace, but you might have to look elsewhere. The marketplace is your best bet, however, so keep scouring the locale until you run into him.

Because of the fact that Ted's father is the one Mr. Crowley is really angry at, and not him, even evil characters might find it difficult to kill Ted. Plus, Rivet City is crawling with security guards and other people who will be all sorts of hostile to you if you shoot Ted. So, you should attempt to get Ted to hand the key over to you through your powers or persuasion, or simply pickpocket him. Killing him, regardless of your character's slant, should be a last option. You're in for a world of pain if you open up fire in Rivet City.

Once you have Ted's Special Key, you have to head over to Tenpenny Tower, where your last target is located. Now, this is where things get a bit sketchy. Tenpenny Tower isn't only a location, but the name of an extensive side quest which you may have already undertaken. If you did, then there's a good chance Allistair Tenpenny is already dead (at which point, you likely disclosed this information to Mr. Crowley before you undertook his offer). If not, you have to head to Tenpenny Tower to do him in.

Tenpenny Tower is tucked in the middle of nowhere on the southern end of the Capital Wasteland, far west of the downtown area. It's a beautiful tower that pierces the sky, largely intact from the nuclear explosions that occurred a couple hundred years ago. We'll assume you've already been here, at which point you can head right inside to the lobby. Take the elevator up to Tenpenny's loft and then head outside to the balcony. If it's empty, Tenpenny is already dead (at which point, you can just enjoy the radical view). But if not, do him in before heading back to Underworld.

With all of the tasks above completed, it's time to head back to Underworld. Once you do, go right on back to the bar there, The Ninth Circle, and find Mr. Crowley wandering around. You'll need to speak with him several times to unload your keys and get your money (as the game assumes you'll be doing this quest over time instead of all at once, thus you can drop off each key as you find it). With the keys in Crowley's hands and new money in your pocket, it's time to go. But where is Crowley off to? Well, you'll have to figure it out on your own (though the quest gives you plenty of hints…)

Up Next: Appendices

PreviousWasteland Survival Guide - Part 9NextAppendices

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You Gotta Shoot 'Em In the Head - Fallout 3 Guide - IGN (1)

Fallout 3

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