Project CARS 2: why we’re still playing this forgotten racing game seven years later (2024)

Gaming

This classic racing sim is still the GOAT in some key areas

Project CARS 2: why we’re still playing this forgotten racing game seven years later (1)

Phil Iwaniuk

Published: 23 Feb 2024

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It’s a clear, balmy morning in Lombardia as our Lamborghini Huracan LP 620-2 Super Trofeo chunters to itself on the Monza grid, surrounded by an implausible array of road cars, Le Mans prototypes and vintage Lotus F1 beasts. But the weather’s not going to hold out.

Over the next ten laps, we’ll suffer an absolute barrage of weather conditions including thunderstorms, heavy fog, and a blizzard. It’ll drop pitch black in about three laps, then we’ll race through almost another complete day-night cycle before taking the chequered flag in our battered, weather-beaten cars. This Huracan is 100 per cent losing some bodywork against the barriers by the race’s end. It’s absolute hell. We love it.

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Project CARS 2 arrived in 2017, right before the games industry really got serious about sim racing. Developer Slightly Mad Studios always had a way of pouring in far more simulation rigour than anyone would expect into its titles, right back to Need For Speed Shift in 2009. A Need For Speed game with tyre temps and telemetry data is essentially akin toCall Of Duty with thought-provoking dialogue. An unthinkable revelation. And in PC2, the studio married that forensic level of driving simulation to a real sandbox of cars, tracks, and conditions.

In the short term, it was the driving model itself that critics focused on. Weighty, responsive and convincing, it was worthy of high praise and sturdy enough to generate an esports scene. And the graphics were really something for 2017. You could even play it in that newfangled VR, if you had such futuristic hardware at the time.

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But as months turned to years, the real quality of what Slightly Mad Studios had built began to reveal itself: it’s a fantasy race generator. And it’s so good at being that, we still haven’t exhausted the possibilities in the year 2024.

Even now that we’ve got the likes of Assetto Corsa Competizione turning our heads, and the new Forza Motorsport and its maniac AI adversaries. There’s a new F1 game every year, and mod-friendly sim racing platforms like Automobilista 2 continue to coax us with a come hither finger like sirens of virtual motorsport. The whole industry’s evolved so much, and since sim racing had its coming of age moment during the state-enforced indoors time of 2020, the software standard’s raised considerably.

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But we always go back to PC2.

Why? Because last night we raced a BAC Mono against a Lambo Veneno in a multiplayer point-to-point along the tight-and-twistys of the Azure Coast and found that despite being 30+mph down on top speed, the impossibly lithe single seater came up tops. Then we took to the Indianapolis Motor Speedway in Audi A1s and had a genuinely tense duel in unfathomably heavy snow. There’s always another ‘What if we…’ to explore in this game.

That sandbox potential wouldn’t be anything like as compelling if the fundamentals weren’t in place. If the handling wasn’t as believably weighty and as varied between vehicle classes. It just wouldn’t be fun to pit one vehicle against another if they all felt like washing machines on caster wheels.

But it’s Slightly Mad Studios, so of course the handling feels good. Not just the way the car responds to your inputs, but the way it responds to worn or cold tyres, a stiff suspension setup, or an aggressively low downforce aero configuration. It’s fascinating to tinker with the setup options and feel out the new lines and possibilities that they unlock on the track, after all this time.

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The foundations are strong, then. And when you place 182 cars, 140 track layouts, variable weather conditions, day-night cycles and really granular race options including the speed of those day-night transitions, damage level, tyre wear rate, mandatory pit stops and AI competitors in online multiplayer races, it turns out you end up with a game that’s still yet to be beaten in 2024 for sheer sandbox appeal.

Why aren’t we all playing Project CARS 5? Because of the man. You know the one. The bloke in a suit who pushes big acquisitions through, like Codemasters’ acquisition of Slightly Mad Studios and EA’s subsequent $1.2bn acquisition of Codemasters. It was probably the man who dictated that the poorly received Project CARS 3 should be more like Codemasters’ GRID games.

He was wrong about that, and as a result PC3’s sales failed to set EA’s budget sheets alight. Later down the line in 2022 EA would announce it was shelving the Project CARS series altogether, with staff reassigned elsewhere and further investment or development canned. Fortunately the multiplayer servers are still live so PC2 limps on without corporate support, but it has lost some online features like downloadable setups and online hotlap functionality.

Project CARS 2: why we’re still playing this forgotten racing game seven years later (9)

There’s a ray of light for PC2 fans, though - former Slightly Mad Studios CEO Ian Bell’s working on a new game, GTRevival. It’s one of the most ambitious racing game projects we’ve ever seen, resplendent in its Unreal Engine 5 finery and boasting, says Bell, “the most acute and reactive physics ever delivered”. That’s all, then. Just that. Just the best driving game physics ever.

If those words came from someone who didn’t have the Project CARS, GTR, GT Legends, and Test Drive series on their CV you might be inclined to take them with a liberal sprinkle of salt. But from Bell’s Straight4Studios, you pay attention.

Until GTRevival is ready to evolve sim racing some time in 2025, we’ve still got hypotheticals to explore in PC2, scores to settle, and cars to tame. There are lines around the infamous ‘roller coaster’ Portimao circuit that only a Lotus 98T can take, and we intend to find them. There are scores to settle at the next Dubai Autodrome race in blizzard conditions, extra hundredths to find in the Audi R18’s setup.

And for the foreseeable, we’ll be obsessed with all of it. Not bad for a seven-year-old game.

Gaming

Project CARS 2: why we’re still playing this forgotten racing game seven years later (2024)

FAQs

Are the Project Cars 2 servers still up? ›

Fortunately the multiplayer servers are still live so PC2 limps on without corporate support, but it has lost some online features like downloadable setups and online hotlap functionality. There's a ray of light for PC2 fans, though - former Slightly Mad Studios CEO Ian Bell's working on a new game, GTRevival.

Why was Project Cars 2 removed? ›

Project Cars will be removed on October 3rd and PC2 on September 21st. Games will be removed due to expiring car and track licenses. Thank you for the heads up!

Is Project Cars 2 still playable? ›

The games remain fully playable, and our players will still be able to enjoy all the game features, including multiplayer. We will remove Project CARS from sale on October 3rd and Project CARS 2 on September 21st.

How long does it take to beat Project Cars 2? ›

When focusing on the main objectives, Project Cars 2 is about 26½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 97 Hours to obtain 100% completion.

Is Project CARS 3 canceled? ›

It is also the last mainline instalment in the Project CARS series, as future development of the series was cancelled by Slightly Mad's owner, Electronic Arts, in November 2022.

Why did Project CARS go shut down? ›

In a statement to GamesIndustry.biz, the publisher said that it evaluated the "longer-term growth potential" of Project CARS and apparently determined that the series would unlikely become a successful game which is why it has decided to stop all development and investment in the racing game series and focus on other ...

Is Project CARS 4 cancelled? ›

However, in November last year, it was announced by Electronic Arts – which owns Slightly Mad Studios' parent company Codemasters – that all future development on Project CARS was being halted, effectively cancelling the next instalment.

Why is Project Cars 2 better than 3? ›

PC2 is by far the more serious game – if you're looking for a simulation game where you can race in a similar manner to real racing, then this is the one to choose. If you're more of a casual gamer, then PC3 is more fun to spend blasting around in for an hour or so.

Why did EA cancel Project CARS? ›

Slightly Mad Studios' Project Cars franchise is ending as Electronic Arts prioritizes other racing franchises with live-service potential.

Is Project Cars 2 a real simulator? ›

Through the months leading up to a release, Slightly Mad Studios have worked closely with auto manufacturers, auto industry companies, and race car drivers to help them in making an accurate simulation. As a result, cars have specific performance characteristics and represents its real-life counterpart accurately.

Can you still activate Project Cars 2? ›

Developer Slightly Mad Studios said Project Cars 2 will be delisted on September 21, 2022, before the original title is yanked from shelves on October 3, 2022. The studio reassured players that both titles will remain fully playable, with all features -- including multiplayer -- being preserved following the delisting.

Is Project CARS 2 accurate? ›

It has its moments and some aspects it simulates well, others not so well, but it is second to none in making you believe you are actually racing in a real car/track and not just playing a game... There are many options for realism, Pcars2 is one of them.

Was Project CARS 2 taken off steam? ›

Archived post. New comments cannot be posted and votes cannot be cast.

Is there open world in Project CARS 2? ›

Also keep in mind that this is limited to track racing so if you prefer open-world driving mechanics, this is not the game for you. If you like a more realistic sim racing experience, however, Project Cars 2 certainly delivers on that front.

Can you play multiplayer on Project Cars 2? ›

Project CARS 2 only features Single player and Multiplayer, no local co-op or local multiplayer. The author of this thread has indicated that this post answers the original topic.

Is Project Cars 2 still on ps4? ›

Project Cars and Project Cars 2 are getting delisted on Oct 3rd and Sep 21st respectively. people who don't can still buy a physical disc after it gets delisted, as they'll always be able to. once something gets released in physical form, it will be available forever.

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