VRO weapons - best choices? (2024)

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Hangar181
Posts: 77
Joined: Sun, 29. May 22, 01:35

VRO weapons - best choices?

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Postby Hangar181 »

I know the encyclopaedia exists but that is painful to use and simply don’t have time to try out each weapon. What I’m after is advice for key scenarios

Player ship: corvette best all round front weapon

Missiles: biggest bang for taking out turrets that won’t get shot down

Capital ships: best anti fighter turrets that even the AI can use

Fighters: best anti capital ship loadout

Player ship corvette: best ant capital weapon

I realise some of this will boil down to personal choice but a few ideas is a better start than trying out a zillion. Thanks in advance

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Hangar181
Posts: 77
Joined: Sun, 29. May 22, 01:35

Re: VRO weapons - best choices?

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Postby Hangar181 »

Anyone?

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chew-ie
Posts: 5861
Joined: Mon, 5. May 08, 00:05
VRO weapons - best choices? (2)

Re: VRO weapons - best choices?

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Postby chew-ie »

Not playing VRO at the moment - but if I'm playing VRO I'm mostly picking weapons by their sound (seriously) and ROF. Most of the time I end up using these on my capital ships (in that order):

  • Gauss Turret
  • Rapid Kinetic Turret
  • Heavy Mass Driver Turret
  • Annihilator Turret

I don't bother with front mounted destroyer weapons as their ROF / efficiency is awful.

For M turrets I mostly use (in that order)

  • Barrage Turret
  • Light Meson Turret
  • Dual Pulse Turret

If I ever use S ships in combat (not adviced in VRO) I install some gatling-like weapon.

At the end I'm there for the show. And winning is done by just adding more ships VRO weapons - best choices? (3)


VRO weapons - best choices? (4)

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Hangar181
Posts: 77
Joined: Sun, 29. May 22, 01:35

Re: VRO weapons - best choices?

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Postby Hangar181 »

Cheers, appreciate the advice!

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